Getting started with Flockbay

From the download to playing the first version of your game. You need no account and no Godot install: the app brings Godot with it.

Install

Download Flockbay for Windows, macOS or Linux and run the setup. On Windows it installs for your user account, without an administrator prompt.

Make a project, or open one

Home opens first. New project asks for a name, where to keep it, 2D or 3D, a blank project or a template, and the renderer. For a game that should also run in a browser, pick Compatibility.

Open project… takes any Godot 4 project already on your computer. Before Flockbay adds anything to a project it did not make, a card lists every file it would write and waits for your yes.

Describe what to build

Your project appears in the Godot editor, and Flockbay’s chat sits docked at its side. Type what you want and press Enter: the game in a sentence or two for a new project, or one change at a time for a game that already exists.

For a new game, Flockbay first proposes a brief: what to build first, what comes later, and what is out of this version. Change it in the chat or approve it, and the build starts.

The first chat runs on Flockbay’s AI, with nothing to set up. The model menu beside Send switches a chat to Claude Code, ChatGPT or an API key.

Play it

  1. F5 runs the main scene, F6 the scene you have open, and F8 stops the game.
  2. Prints land in the Output panel, and a script error stops the game at its line in the debugger.
  3. Tell the chat what is wrong, in your own words, and play again.

See more of the editor

Projects open in the Minimal view, with the chat and the game up front. Change view…, in the hint at the top of the chat, or Editor view in Settings, switches to Standard, with Godot’s docks, Inspector and script editor, or Full, the whole Godot editor.

Share it

Export from the Publishing tools to Windows, macOS, Linux or the web. Since this is an ordinary Godot project, exporting from Godot’s own Project menu works as well.