Connect your own agent over MCP

Keep working in the agent you already use, whether Claude Code, Codex, Cursor or any MCP client: Flockbay serves an MCP server for your open game, and the agent builds there with Flockbay’s tools.

What your agent gets

One MCP server, named flockbay, over stdio. Its tools act on the game you have open: editing scenes, nodes, scripts and resources via the editor, playing the game and looking into it while it runs, capturing the viewport, the asset library, 3D models, Git and plugins.

This is the other way round from Claude Code or ChatGPT in the app: there, your account runs Flockbay’s chat; here, your agent stays where it is and reaches into the project.

Turn it on

  1. Open Flockbay with your game.
  2. In Connectors, find the Connect your agent (MCP) row, press Set up, then Turn on. The dialog now shows the server serving your game.
  3. Pick your agent under Your agent. The dialog shows its setup line or config block; press Copy and put it where the dialog says.
  4. Start a new session in your agent. The flockbay tools are in its list.

Agents the dialog sets up

Cline, Claude Code, Codex, Cursor, Devin Desktop, Gemini CLI, Goose, Kilo Code, LM Studio and OpenCode. For Claude Code and Codex the setup is one command you paste in a terminal, registered for your user. An MCP client that isn’t listed works too, as long as it can launch a local stdio server with that command.

To run a local model through Ollama, run it inside one of those agents, such as Goose, OpenCode or Cline, and use that agent’s setup.

Check the connection

Inside a Claude Code session, /mcp shows it too. Seeing only flockbay_status in your agent means the app isn’t serving yet: open it with a game and turn Connect your agent (MCP) on.

In a terminal
claude mcp list
codex mcp list

What the tools can do

The tools can edit and delete files in the open game, and run scripts inside the game, inside the Godot editor and inside Blender on your computer, without asking, regardless of your agent’s own sandbox. An edit made through the editor becomes a single entry in Godot’s undo history, which Ctrl+Z reverts.

If you start playing while your agent is sending input to the game, its input stops at once and it is told you took over.

On a plan

Your own agent is free through your first build. After that it is part of Indie Developer and Studio, and of Hobby when you pick your own AI at checkout.